Wondering how to create interactive activities for your learners, and use them in Brightspace?...


Wondering how to create interactive activities for your learners, and use them in Brightspace? Here's some free/freemium/paid resources you can access online:
- Twine – twines are really simple ‘choose your own adventure’ activities. The HTML and CSS export it creates can be embedded on Brightspace content pages (using our free Daylight 2.0 Templates), or as an outside web link. They can be really engaging and fun – I’ve used them for scenario – based learning, and I personally think they're engaging for adult learners. https://twinery.org/
- Igloo games – free/paid content. Activities created can also be embedded on our HTML templates pages. https://igloo.games/
- H5P.org and H5P.com – H5P is a great way to build interactive games with custom content. H5P.com is the paid service; if you pay for this version, you own all of the games and can link it up with the Brightspace LMS so you can track progress in the games, and use them as summative activities. H5P.org is the free version. You can still embed the games onto an HTML template page, but the info you put into the game is then freely available to others who may use the H5P and find your game (avoid putting anything sensitive onto the free version of the platform as a result!). Also, there are watermarks and you cannot sync the game with the Gradebook in Brightspace. https://h5p.com/ and https://h5p.org/'
While these are great starting points, you may be looking for some more custom interactions. Reach out the the Learning and Creative Services team at D2L, and we can dream big together
Are there any tools or resources you use to build interactive activities for your learners in Brightspace?
Comentarios
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One of my favourites, particularly when designing language courses or courses where there are a lot of vocab and terms to memorize is Quizlet. I've used it a lot in the past with classes and students love the variety of different practice types (spelling, matching definitions, seeing a definition and picking the word, etc.) to help them build up their competence with the word sets; no two practice attempts are ever the same.